When did cutscenes start looking worse than actual video games?

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Author: Sam Byford

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I started playing video games around the time when they were transitioning to 3D and making use of CDs, which meant that the capacity to store beautiful visuals far outstripped the hardware’s ability to render them in real time. The upshot of this was that big-budget games often didn’t look great while you were playing them, but every now and then, you’d be treated to a lavishly rendered cutscene that would not only blow you away with its detail and artistry, but provide crucial context for what the regular graphics were actually meant to look like.

The canonical example of this is Square Enix’s Final Fantasy games for the original PlayStation. Last week, Final Fantasy VIII celebrated its 20th anniversary, while IX was re-released for...

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