RSS Using a library (FMOD) inside an officially published game (Celeste) within a homebrew project

GBATEMP

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Dec 15, 2024
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I've been wanting to experiment with the FMOD audio library on the Switch. An official build is obviously not publicly available, so I had the idea of finding the relevant FMOD functions within the game code of Celeste and just using those. (I understand that this may not be possible depending on how the game was optimized or how the Switch library differs from the official PC/mobile versions of the library with public documentation, but I haven't gotten to the part where that matters yet.)...

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