Hi everyone,
I'm currently working on reverse engineering and creating patches (60FPS/120FPS, Dynamic Resolution, No DOF, etc.) for Inazuma Eleven: Victory Road. I've successfully managed to port and create several working patches for the latest v5.0.0.
However, to update the "NO DOF" patch and a few others, I need to track down the original hex signatures from the older versions to find where the offset has shifted in v5.0.0.
Could anyone be kind enough to share the dumped...
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I'm currently working on reverse engineering and creating patches (60FPS/120FPS, Dynamic Resolution, No DOF, etc.) for Inazuma Eleven: Victory Road. I've successfully managed to port and create several working patches for the latest v5.0.0.
However, to update the "NO DOF" patch and a few others, I need to track down the original hex signatures from the older versions to find where the offset has shifted in v5.0.0.
Could anyone be kind enough to share the dumped...
Read more
Continue reading...