Xbox static recompilation for Nintendo Switch and Linux
The original Xbox (NTSC-U) release of Need for Speed: Carbon, lifted instruction by instruction to C and running natively, with no emulator.Features
- Native code: the whole game runs as recompiled C, built with xboxrecomp
- Two renderers: Vulkan (NVK on Switch) and OpenGL, with render scaling up to 4x
- Audio through an emulated Xbox APU, with 5.1 downmixed to stereo
- ️...
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