I'm trying to mod Dokapon UP! to get English translations, but I'm running into trouble when I try modding the strings in the game. The game runs on Unity and I've found that all the strings are stored in the StreamingAssets folder as an AssetBundle file paired along with a manifest file. After editing the AssetBundle that contains all of the strings and recompressing it, the game gets stuck at the loading screen. When just extracting and recompressing the Asset Bundle without any...
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