Hard Corps: Uprising on Switch (experimental build)
A Nintendo Switch port of Hard Corps: Uprising (Xbox Live Arcade, 2011, Konami / Arc System Works), made by static recompilation of the Xbox 360 game with the ReXGlue SDK. My own native deko3d renderer draws the Xbox 360 GPU commands. It is not an emulator: the game's PowerPC code is translated to C++ and built as a Switch homebrew app. This is the same method as my Guardian Heroes and Castlevania: Harmony of Despair ports.
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A Nintendo Switch port of Hard Corps: Uprising (Xbox Live Arcade, 2011, Konami / Arc System Works), made by static recompilation of the Xbox 360 game with the ReXGlue SDK. My own native deko3d renderer draws the Xbox 360 GPU commands. It is not an emulator: the game's PowerPC code is translated to C++ and built as a Switch homebrew app. This is the same method as my Guardian Heroes and Castlevania: Harmony of Despair ports.
What...
Read more
Continue reading...