hi
i need to port a rpgmaker MZ game, but switch dont have any player for MZ (yet), it actually launch via nx.js v1.0.0-beta.6. nx.js sdvertises webgl2, but getContext returns NULL both in title override and applet mode, webgl1 is not supported at all
so pixi.js falls back to canvasRenderer type=2 and the whole frame is rendered on the CPU (9 seconds per frame, lmao)
i made it to actually launch the game and be able to loadd title menu (up to 60 fps), but starting new game or loading...
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i need to port a rpgmaker MZ game, but switch dont have any player for MZ (yet), it actually launch via nx.js v1.0.0-beta.6. nx.js sdvertises webgl2, but getContext returns NULL both in title override and applet mode, webgl1 is not supported at all
so pixi.js falls back to canvasRenderer type=2 and the whole frame is rendered on the CPU (9 seconds per frame, lmao)
i made it to actually launch the game and be able to loadd title menu (up to 60 fps), but starting new game or loading...
Read more
Continue reading...