Hey everyone!
Here is the first release of , a Nintendo Switch port of [URL='https://github.com/Rainchus/Donkey-Kong-64-Recompiled']Donkey Kong 64: Recompiled.
The game is statically recompiled to native code, like the PC version. The PC renderer (RT64) needs Vulkan, so the Switch build uses GLideN64 on OpenGL instead.
What works
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Here is the first release of , a Nintendo Switch port of [URL='https://github.com/Rainchus/Donkey-Kong-64-Recompiled']Donkey Kong 64: Recompiled.
The game is statically recompiled to native code, like the PC version. The PC renderer (RT64) needs Vulkan, so the Switch build uses GLideN64 on OpenGL instead.
What works
- The whole game, from boot to gameplay, with saves
- 30 fps (the original frame rate) at 960x720
- 16:9 widescreen with the HUD at the screen edges
- Clean 48 kHz audio
Read more
Continue reading...