Why the dark, foreboding adventure Below took six years to make

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Author: Andrew Webster

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Five years ago, during Microsoft’s E3 press conference, Sword & Sworcery developer Capy Games teased its next project. The trailer was less than a minute long, but it was full of promise, showcasing a gorgeous, moody adventure called Below where a tiny figure braved a dark cavern and the dangers within. The short glimpse was enough to create a groundswell of excitement. Over the years, though, that excitement fluctuated. Below was delayed several times, and two years ago the studio decided to stop talking about it until the game was closer to launch. The goal was to both preserve Below’s mystery and avoid making unfulfilled promises about when it would actually come out.

Last Friday, more than five years after Below was first announced...

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