M
MichiS97
Guest
Hi guys,
is there a solution for setting memory or execution breakpoints in Switch games?
This would be extremely useful for reverse engineering games and creating cheats or mods.
What I'm looking for is basically a way to set a breakpoint on a specific address in RAM which will stop execution when this address is written to or read from and have some sort of server on my PC to then be able to see which instruction was executed last. Luma does something similar on the 3DS with its GDB...
Memory Breakpoints / GDB Server
Continue reading...
is there a solution for setting memory or execution breakpoints in Switch games?
This would be extremely useful for reverse engineering games and creating cheats or mods.
What I'm looking for is basically a way to set a breakpoint on a specific address in RAM which will stop execution when this address is written to or read from and have some sort of server on my PC to then be able to see which instruction was executed last. Luma does something similar on the 3DS with its GDB...
Memory Breakpoints / GDB Server
Continue reading...