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Author: Sam Byford
As if there weren’t enough doom in the world right now, this week sees the release of not one but two new Doom games. Doom Eternal is the flashy AAA sequel with incredible graphics and accurately modeled viscera, of course, but you shouldn’t sleep on the other: the first rerelease of Doom 64, an underappreciated entry in the series’s history.
Doom 64, as the name suggests, was originally designed for the Nintendo 64. It came out in 1997 and, unlike id Software’s previous two Doom titles, it was developed by Midway Games. It was the first Doom game to offer any sort of significant graphical upgrade on the original, had all-new levels, and — depending on your perspective — could easily have been considered a “Doom 3” had id not released...
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As if there weren’t enough doom in the world right now, this week sees the release of not one but two new Doom games. Doom Eternal is the flashy AAA sequel with incredible graphics and accurately modeled viscera, of course, but you shouldn’t sleep on the other: the first rerelease of Doom 64, an underappreciated entry in the series’s history.
Doom 64, as the name suggests, was originally designed for the Nintendo 64. It came out in 1997 and, unlike id Software’s previous two Doom titles, it was developed by Midway Games. It was the first Doom game to offer any sort of significant graphical upgrade on the original, had all-new levels, and — depending on your perspective — could easily have been considered a “Doom 3” had id not released...
Continue reading…
Continue reading...