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Author: Bijan Stephen
Photo by Horacio Villalobos#Corbis/Corbis via Getty Images
Fortnite is still the biggest game in the world — if not quite in terms of audience, then in terms of attention and revenue. According to Nielsen’s game-industry research arm, SuperData, Fortnite brought in a staggering $1.8 billion in revenue in 2019. That’s down a quarter from 2018 — when it earned a record-setting $2.4 billion, as Variety reports — but it’s still about $200 million more than its closest competitor, Nexon’s Dungeon Fighter Online.
It’s evidence that Fortnite’s popularity is finally stabilizing. In the last year, it’s gone from surprise, world-rending phenomenon to normal household activity. That’s reflected in the kinds of partnerships Epic Games, Fortnite’s developer, has been striking. In 2019, Fortnite teamed up...
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Fortnite is still the biggest game in the world — if not quite in terms of audience, then in terms of attention and revenue. According to Nielsen’s game-industry research arm, SuperData, Fortnite brought in a staggering $1.8 billion in revenue in 2019. That’s down a quarter from 2018 — when it earned a record-setting $2.4 billion, as Variety reports — but it’s still about $200 million more than its closest competitor, Nexon’s Dungeon Fighter Online.
It’s evidence that Fortnite’s popularity is finally stabilizing. In the last year, it’s gone from surprise, world-rending phenomenon to normal household activity. That’s reflected in the kinds of partnerships Epic Games, Fortnite’s developer, has been striking. In 2019, Fortnite teamed up...
Continue reading…
Continue reading...