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Author: Ash Parrish
Image: Square Enix
Nixing people of color in service to making a game ‘rooted in reality’ not only runs contrary to the game’s own goal of having broad appeal but also to the game’s own internal world-building.
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Continue reading...
Image: Square Enix
Nixing people of color in service to making a game ‘rooted in reality’ not only runs contrary to the game’s own goal of having broad appeal but also to the game’s own internal world-building.
Continue reading…
Continue reading...