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Author: Andrew Webster
Fallout 76 was always missing something. Sure, it had lots of other problems — frustrating bugs and glitches, and vastly overpriced microtransactions — but what always stood out the most to me was how empty the world felt. The game’s post-apocalyptic rendition of West Virginia was overrun with supermutants, giant mole rats, and other players. But aside from the odd robot, there were no real characters to chat with. Those conversations and connections are a big reason why I play Fallout in the first place, and their absence is part of the reason why I didn’t really click with Fallout 76, despite spending many hours with it.
Last week, developer Bethesda released the game’s biggest update yet, dubbed “Wastelanders.” The most notable change...
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Fallout 76 was always missing something. Sure, it had lots of other problems — frustrating bugs and glitches, and vastly overpriced microtransactions — but what always stood out the most to me was how empty the world felt. The game’s post-apocalyptic rendition of West Virginia was overrun with supermutants, giant mole rats, and other players. But aside from the odd robot, there were no real characters to chat with. Those conversations and connections are a big reason why I play Fallout in the first place, and their absence is part of the reason why I didn’t really click with Fallout 76, despite spending many hours with it.
Last week, developer Bethesda released the game’s biggest update yet, dubbed “Wastelanders.” The most notable change...
Continue reading…
Continue reading...