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Author: Andrew Webster
Back in March, Blizzard introduced hero pools to Overwatch, a rotating list of heroes that would be banned from competitive play. The idea was to shake up the game and keep any one character or team composition from becoming dominant. Now, the developer is making some changes that it says are aimed at making the feature more straightforward and easier to understand.
“We’ve received a lot of helpful feedback since hero pools came to competitive play that the system was achieving our goal of shaking up the meta from week to week — but we’ve also heard that some aspects of the system are confusing or unclear, including why certain heroes or roles are rotated each week, or why the exact number of heroes available is inconsistent from week to...
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Back in March, Blizzard introduced hero pools to Overwatch, a rotating list of heroes that would be banned from competitive play. The idea was to shake up the game and keep any one character or team composition from becoming dominant. Now, the developer is making some changes that it says are aimed at making the feature more straightforward and easier to understand.
“We’ve received a lot of helpful feedback since hero pools came to competitive play that the system was achieving our goal of shaking up the meta from week to week — but we’ve also heard that some aspects of the system are confusing or unclear, including why certain heroes or roles are rotated each week, or why the exact number of heroes available is inconsistent from week to...
Continue reading…
Continue reading...