Apple Arcade is a home for premium games that lost their place on mobile

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Author: Andrew Webster

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Photo by Amelia Holowaty Krales / The Verge
For more than six years, designer Zach Gage has been toying with an idea for a game where players explore dangerous dungeons, but did so through various cards stacked in a grid, rifling through piles to heal or fight a monster. It’s an idea he played with endlessly, until around two years ago when he turned it into a functioning prototype that he’d show only trusted friends.

But Gage wanted to do something bigger than he was used to. He made a name for himself with twists on existing games like Sage Solitaire and Really Bad Chess, but he also typically developed games solo. His new idea, he thought, would be perfect for a bigger production, with lots of great art to showcase monster designs and spell cards. The problem was that the state...

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