Animal Crossing: New Horizons’ deserted island was designed to shake up the series

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Author: Andrew Webster

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Most Animal Crossing games start the same. You, a cherubic human, move into a quaint town full of talking animals. In some games, you’re simply a resident; in others, you’re the mayor. But in the latest release, Animal Crossing: New Horizons on the Nintendo Switch, things are different. You first arrive at an almost completely deserted island; there’s an airport, a small service tent, and two animals ready to start a new life alongside you. The goal is to turn an uninhabited piece of land into a thriving community.

According to New Horizons director Aya Kyogoku, the change was designed as a way to shake things up for the long-running franchise. She particularly wanted to shift the way players interact with the world. “When we thought...

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